So is WWE 2K18 the worst game on Switch? Well, we've not played them all so can't really provide definitive comment there, but based on the range of titles we've played it's quantifiably terrible, and certainly out of the many cross-platform ports we've played, this is easily the least impressive. But these extended sequences only become more laborious to watch when so much of it is seemingly running in slow motion. Now, although it's not preferable by any means, we usually don't mind seeing some performance drops in non-gameplay engine-driven cutscenes. This is perhaps not surprising bearing in mind the metrics: performance in the intros often remains markedly lower than 30fps and we actually reached a nadir here of a mere 13fps. As an experiment, we ran WWE's intro sequences side-by-side on Switch and Xbox One - as you can see in the video above, you can see just how quickly the two feeds de-sync. And the lower the frame-rate, the more slowdown you get. There's a literal slow motion effect when performance is affected, and this translates into unresponsive controls that make the game feel terrible play. I was kidnapped at gunpoint and shoved into the boot of my car For all its cutbacks, WWE 2K18 on Switch fundamentally fails because despite its patches, the performance simply isn't there - with disastrous impact on gameplay. Current-gen ports aren't easy and need a certain degree of care and attention - an approach we've seen pay off tremendously on a range of excellent ports from Yooka-Laylee to Doom 2016 to Snake Pass to Lego City Undercover (and many others).
![wwe 2k18 xbox one wwe 2k18 xbox one](https://m.media-amazon.com/images/I/51E013AciRL.jpg)
In terms of feature set, its GPU is just as robust, but it is a mobile chipset with a significantly reduced power level and some severe bandwidth constraints. To give the game its due though, geometry is pretty close between both versions.įundamentally, Switch is a very different proposition to the Sony and Microsoft consoles. Switch is shy a couple of gigs in terms of available memory so texture quality is downgraded, and some of the most compute and bandwidth-intensive passes in the renderer are strategically shaved: general shading quality is lower, with ambient occlusion and shadow quality in particular pared back tremendously. So essentially we're looking at around 50-60 per cent of the resolution and a maximum 50 per cent of the frame-rate in transitioning down from Xbox to Switch, but the developers still aren't done.
Wwe 2k18 xbox one portable#
Both versions tested use dynamic resolution scaling, so a 720p-900p range on the Microsoft machine drops down to 540p-720p in docked mode on Switch (we've have like to have tested the portable config, but mysteriously, the developer disables the system level screenshot function). There are the basics: a 60fps target frame-rate drops down to half that on Nintendo's hybrid. The standard Xbox One is the next machine up the console power ladder, and in comparing the two, it's fairly clear how the Switch game was nipped and tucked.
![wwe 2k18 xbox one wwe 2k18 xbox one](https://www.allkeyshop.com/blog/wp-content/uploads/buy-wwe-2k18-cd-key-pc-download-img1.jpg)
WWE 2K18 is a multi-platform release so in assessing the Switch version we felt it was important to put it into context. First impressions suggest not, and out of all the multi-platform Switch titles we've experienced, this is easily the worst port we've tested.Īnd it is indeed a pretty basic port by nature, as opposed to a bespoke project tailored to Nintendo's hardware.
![wwe 2k18 xbox one wwe 2k18 xbox one](https://www.windowscentral.com/sites/wpcentral.com/files/styles/large/public/field/image/2017/10/WWE-2K18-Xbox-One-screenshot-31_0.jpg)
There've been reports of terrible performance and game-breaking slowdown, but the game was patched recently, so we thought we'd dip in to see whether there's been any improvement.
![wwe 2k18 xbox one wwe 2k18 xbox one](https://i.ebayimg.com/images/g/lzkAAOSwl1pZ5TkJ/s-l400.jpg)
The Switch port has built up quite a reputation since its release in early December last year - in fact, many believe it's the worst game available for the system. The Road to Glory mode lets MyPlayer characters compete against one another with the goal of qualifying for pay-per-view events, and all the wrestling action is narrated by the broadcast team of Michael Cole, Corey Graves, and Byron Saxton.We've had a lot of requests for this over the last few months, and having finally sampled WWE 2K18, we can see why. The MyPlayer mode introduces eight fighting styles and a system of character progression and upgrades, and the M圜areer mode offers a story that lets gamers roam the backstage area freely, interact with other wrestlers and general managers, and develop their own stories. The Creation Suite has been improved to offer more options when designing custom wrestlers, arenas, and highlight packages, while the Create-A-Match feature returns to let players set rules for a match and then export them to the Play Now or Universe modes.
Wwe 2k18 xbox one series#
The largest roster in series history includes more than 30 female competitors and over 200 playable characters, when factoring in alternate versions of superstars, and as many as eight wrestlers can hit the ring at once. Wrestling fans can hit the ring with more than 170 characters, gameplay tweaks, and updated modes in WWE 2K18.